Organ Trail
Feb. 3rd, 2011 02:16 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I've played Oregon Trail a total of one time, when I was maybe eight. I died because I refused to shoot any animals, and never touched the game again. Until just now, when I discovered Organ Trail, a fully playable zombie apocalypse version of the game. While I still wouldn't want to play a game that simulated hunting animals, I'm totally fine with squelching zombies, so I gave it a shot.
I spent a somewhat embarrassing amount of time playing, and I realized: this game is just like life. The inexorable plodding of time, balancing priorities, dwindling supplies, random surprise benefactions and equally random surprise emergencies, panic as a resource that was just fine a second ago is now completely gone, reluctant acceptance of unfair deals (that other survivor wants HOW many bullets for one muffler?)... it's a perfect little microcosm of adulthood, minus all the awesome.
Everyone else played this game endlessly during childhood and then had this revelation in the other direction, didn't they?
I spent a somewhat embarrassing amount of time playing, and I realized: this game is just like life. The inexorable plodding of time, balancing priorities, dwindling supplies, random surprise benefactions and equally random surprise emergencies, panic as a resource that was just fine a second ago is now completely gone, reluctant acceptance of unfair deals (that other survivor wants HOW many bullets for one muffler?)... it's a perfect little microcosm of adulthood, minus all the awesome.
Everyone else played this game endlessly during childhood and then had this revelation in the other direction, didn't they?
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Date: 2011-02-04 08:52 am (UTC)Or at least didn't have that revelation about Oregon Trail in particular because we just became vaguely aware at some point that damn near everything is a metaphor for life. *sigh*